


This duration is fixed and not based on the people who take on the boss in the anomaly. An anomaly now stays open for 2 hours.The power boost applied to monsters in the territory is removed.The loot and XP bonus is increased to 150%.When an anomaly opens, it now has multiple effects on the territory:.An anomaly can open in all territories with a bonus higher than 90% (corresponding to the territories rarely visited by players).The formula for calculating this bonus has been balanced to have a majority of territories with a bonus between 20 and 80%.Battles fought in dungeons and dimensions have a greater impact on the bonus than those fought in "regular" territories.the more the bonus applied to territories of the same level will go up quickly.the more the bonus will slowly go up, or even go down.The more battles there are in a territory relative to other territories of the same level: We've changed how the zone bonuses/penalties work:.make anomalies more appealing as a source of opportunities for players.The system didn't penalize the types of players who overgenerated resources.The territory bonuses stagnated at -18% or +90%.Doing an anomaly wasn't appealing to many people because the rewards were too hard to get.The current system had a number of issues: The anomaly will close 30 minutes after a player has defeated the anomaly boss. This boss is the same level as the zone and can only be defeated once per character. The territory's zaap will then grant access to one of the 10 anomaly bosses at random. If an anomaly opens in the territory, monsters in the territory get a power boost. When a territory has a negative bonus, it is eligible to open an anomaly. The higher the number of monsters defeated in a territory relative to other territories of the same level, the more the XP and loot bonus in that territory goes down (minimum: -18%), and vice versa (maximum: 90%).

To do so, the system counts the number of battles fought in a zone, then compares this number with the other territories of the same level. The existing temporal anomaly system is in place to spread players across the various territories of the World of Twelve and prevent players from going to the same territories. Temporal Anomaly Revamp Current Situation
