

The process of implementing them was described as "hard", as they must ensure that the new system must work functionally with other gameplay mechanics, most notably the parkour system. The Thrill of the Chase: Six Feet UnderĪccording to lead designer Maciej Binkowski, the team decided to implement dune buggy into The Following as they felt that it was a "fantasy" of the zombie genre, and they missed the opportunity when developing the base game.The Thrill of the Chase: Sea from Way Up High.The Thrill of the Chase: A Rocky Riverbed.Players do not have to complete the base game before starting the expansion, but the character progression players earned in The Following will be carried to the base game. Similar to the first game, the game supports a four-player cooperative multiplayer mode. The asymmetrical multiplayer mode from the first game, Be the Zombie, also returns in Dying Light: The Following. The missions and objectives included in this mode change everyday, and players gain experience points by completing them. The game also features a new difficulty mode named "Nightmare Mode", which extends the duration of nighttime, and increases the strength and health of enemies. Every action made in this mode drains stamina from the player's character. A new " bounty" mode, which split missions into three different categories: "Basic", "Dailies", and "Community", is introduced. The game features several new weapons, such as a crossbow and a variety of new firearms such as submachine guns and revolvers. Players can also choose from 40+ different paint job to customize their car, and must collect fuel in order to drive the buggy. The buggy's performance and efficiency are affected by factors including the power of its suspension, engine, and brakes. It has its own separate skill tree, and weapons, including spikes, flamethrowers, UV lights, electrical cages and other upgrades can be added to the buggy to increase its combat abilities. Players can use them to travel across the game's world quickly and mow down enemies. One of the new features introduced is a drivable Buggy. Players can use parkour movements, such as climbing ledges, leaping, sliding, jumping and zip-lining, to move between places and kill enemies. Set in a map that is twice as large as the two previous maps of Dying Light: The Following, gameplay wise is similar to the first game, in which the infected are slow and fragile in daytime, and become aggressive and fast at night time. The Mother - The cult leader of The Following and The Faceless, she is the source of the immunity to the infected.One of them eventually approches Crane and gives information to him about the immunity. The Faceless - The high-ranking members of the cult.Bilal - One of the survivors and quartermaster living in the Countryside.He informs the players about the Buggy's location and is also encountered towards the end of the game. Among the first of the survivors encountered in the Countryside. Kaan - The main antagonist of the game, leader of the Bandits and Rais's Men.Ezgi - Another survivor living in the Countryside, and the daughter of Jasir.Jasir - One of the survivors living in the Countryside.Desperate for Antizin, she contacts Crane via radio and keeps any received information in mind. Lena - Medical resident from the Tower.

Kyle Crane - The main protagonist of the game.In order to gain information about the immunity and gaining the cult's trust, he must assist the survivors living out in the Countryside. With Antizin needed, Crane decides to go investigate and heads out to the countryside.

Protagonist Kyle Crane learns about a cultist group successfully controlling the Harran virus and living in the Countryside, Harran's outback outside the infection-filled quarantined city of Harran. Take the wheel of a fully customizable dirt buggy, smear your tires with zombie blood, and experience Dying Light’s creative brutality in high gear. Gain the trust of the locals and infiltrate a centuries-old cult that hides a dangerous secret. Leave the urban area behind and explore a dangerous countryside packed with mysterious characters, deadly new weapons, and unexpected quests. "Experience the untold chapter of Kyle Crane’s story set in a vast region outside the city of Harran.
