

It’s explained in Javascript, but covers the same content as the first three paragraphs. Networking was a new topic for us and I found this video tutorial very useful to start with. Interpolating and predicting values between data packages.Network communication using State Synchronization and Remote Procedure Calls.Spawning as a player and how objects can be created on the network.Implement server creation and joining an existing host.These are the things we are going to talk about: In the end this saved us a lot of time, because implementing it at a later stage would probably result in changing a lot of code. To follow this tutorial, a basic understanding of Unity and C# is required. For each new feature we made sure it worked over the network. The video below is from the Kickstarter-demo we have made and shows the gameplay and multiplayer functionality which we are going to talk about.Īn important decision we made at the start of the project was to implement networking first and all other code later. In this tutorial I explain how to create a online multiplayer game using Photon Unity Networking (PUN), instead of the standard Unity networking. Players will be working together by combining their abilities to defeat their enemies and complete quests.

This is a four person co-op game where each player controls one of the characters from the LFG comic. We didn’t work on an online multiplayer game before, and here will we describe how we designed the implementation for LFG: The Fork of Truth. This tutorial will explain how multiplayer can be implemented using Unity’s networking functionality. September 6, 2016: We are looking for a Unity C# Developer and Node.js/Back-end Developer to join our team.
